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 Part of the new Guild Achievements

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CrazyCelt
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PostSubject: Part of the new Guild Achievements   Sat Aug 22, 2009 11:16 am

Quote :
Cheaper repairs, less durability loss, and so on. Mass resurrection is another perk.
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CrazyCelt
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PostSubject: Re: Part of the new Guild Achievements   Sun Aug 23, 2009 5:53 pm

And an update: special items bought with Guild points stay with the guild -

Quote :
Profession plans (person leaving the guild looses the ability to craft the item)
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Bolshka
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PostSubject: Re: Part of the new Guild Achievements   Mon Aug 24, 2009 10:55 am

The changes are moving forward at the speed of awesome.
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CrazyCelt
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PostSubject: Re: Part of the new Guild Achievements   Mon Aug 24, 2009 6:19 pm

Question and a Blue response -

Q u o t e:
Perhaps I'm reading this wrong, but it seems the changes being made to guilds in the expansion benefit large guilds and provide a disincentive to join smaller, more specialized, guilds. At the moment, aside from raiding capabilities, guilds are on equal footing, regardless of size.

This is a concern to me since my mains are in a guild that provides some RL social benefits that would probably not be present in other, larger guilds. We prefer not to advertise for members as we tend to recruit from friends and friends of friends, but all the same, we're still a small guild due to scheduling conflicts.

It sounds like the new guild advancements are going to pretty much shut us out.

Edit: fixed title



Guild advancement is based on the performance of the top 20 producers within the guild. If you have a small guild of 20 (or less), then every person's contributions will count.
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Kilshevex
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PostSubject: Re: Part of the new Guild Achievements   Wed Aug 26, 2009 3:57 pm

Well that's good news, at least.

My problem with this is, it reduces the idea that you could be in ANY guild and run with people. It's going to make people require you to be in their guild to run for the benefits it will give them... That's not so great.
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Part of the new Guild Achievements
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