* Deadly Poison: The amount of damage this poison generates from the rogue’s attack power has been increased from 8% per application to 12%.
* Instant Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).
* Shiv: This ability can no longer generate a critical strike, and the poisons it applies cannot be critical strikes either.
* Tricks of the Trade: Will now begin following the first damaging attack.
* Wound Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).
* Talents
o Assassination
+ Hunger For Blood: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the rogue’s target. No longer removes bleeds from the rogue. Now costs 15 energy and lasts for 60 seconds.
+ Master Poisoner: Now also increases the bonus to apply Deadly Poison when Envenom is used by an additional 15/30/45%.
o Combat
+ Adrenaline Rush cooldown reduced to 3 minutes.
+ Killing Spree: Now also increases all damage done by the rogue while active by 20%.
+ Savage Combat improved to 2/4% increased damage against poisoned targets.
+ Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10% melee haste.
o Subtlety
+ Shadow Dance now opens a new action bar when used.
--My poor Subtlety Rogue--